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![]() ![]() ![]() Without the code-base I can't say, but I imagine that supporting a dynamic list of resolutions that are queried from the display would take a significant amount of work to several parts of the codebase. The GUI Scaling values don't even seem to be dependent on the value of the list, but are rather hardcoded depending on what resolution index is picked. From what I saw when looking through some of the methods in Cheat Engine, it seems like a lot of stuff is hardcoded depending on the resolution index they pick (which again, is another resolution list hardcoded). Click to expand.It kinda depends on their implementation. ![]()
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